using System.Collections.Generic;
using Godot;
using System;

public partial class TaskEditor : Window
{
	CodeEdit CodeEdit;
	LineEdit TaskNameEdit;
	VBoxContainer TaskSelectList;
	Button AddTaskButton;

	Dictionary<string,string> Tasks = new Dictionary<string, string>(); 
	
	public override void _Ready()
	{
		CodeEdit = GetNode<CodeEdit>("PanelContainer/HBoxContainer/VBoxContainer/CodeEdit");
		TaskNameEdit = GetNode<LineEdit>("PanelContainer/HBoxContainer/VBoxContainer/TaskNameEdit");
		TaskSelectList = GetNode<VBoxContainer>("PanelContainer/HBoxContainer/PanelContainer/VBoxContainer2/ScrollContainer/TaskSelectList");
		AddTaskButton = GetNode<Button>("PanelContainer/HBoxContainer/PanelContainer/VBoxContainer2/AddTaskButton");
	}

	public override void _Process(double delta)
	{

	}
}
